Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Uncommon: Armaments: Skill: 1: Gain 5 Block. ago. Find it here: Advertisement Slay the Spire Wiki 490 pages Explore navigation Gamepedia in: Pages with broken file links, Skill cards, Red cards, and 2 more Spot Weakness Sign in. The best 1 energy card she has for pure damage other than it does 12 damage. My STR went from from 3 -> 6. Flavor: Frequently twitches, especially when your pulse is high. Most ironclad builds have at least some strength gain though. Bludgeon is a Rare Attack card for the Ironclad. Extra credit quiz questions and answers. Everyone who usually just lurks: today is your day to shine!Slay the Spire. But yeah on hallway fights it's a bit underwhelming. So with that effect, the. Juggernaut Ironclad Rare Power. Enemy has attack numbers above. Slay the Spire is a deck building Roguelike game. Daily Slay the Spire Discussion (19/696): Anger. It can have combo with dual wield, but they do not often come in the same turn. • 7 mo. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Relics were: Burning Blood, Girya(fully used), Magic Flower, Toolbox, Pen. ::US-1. Next most consistent is some sort of strength deck that focuses on Limit Break. If you're considering choosing collar you should check how. . If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). Called Shot - is now uncommon, always 0-cost and draws 1>2 cards. Spot Weakness 1 cost +3 strength, upgrade to +4, on condition of enermy attack (70%+chance in battle, against multiple it is 100%), and is reuseble! Inflame, 1 cost +2 strength, upgrade to +3, NOT reusable, can NOT even get back with exhume as it is power. That's it. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. 2. Ironclad generally struggles to generate block more than the others. Demon Strength. chris_eagle. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. But since I also was interedes in how cards got changed, I have seen the old version. Gremlin. Add 1 Shiv to your hand for each card discarded. Slay the spire is a game about learning the cards/strategies, being efficient with what you add to your deck and learning the enemy patterns. With Ironclad this might mean scaling up strength - [ [Limit Break]], [ [Spot Weakness]], and [ [Demon Form]] are ideal for this fight as they're infinite sources of scaling - or block, for example with [ [Barricade]] or [ [Corruption]]. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. While it may not be the best pick when nearing the end of a run, it shines early on and can still carry itself decently once Upgraded. Weak creatures deal 25% less damage with Attacks. I then applied. I then applied. 5) Max HP +14 (either lose 50% of current HP, or get a curse) - I would maybe take it for the HP, but not for the curse. Intimidate is a Skill card for the Ironclad. Place a card from your discard pile on top of your draw pile. ago. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Headbutt is a common card and can be obtained from card rewards screens. Edit: In case it wasn't implied/obvious - ignoring the energy cost, Heavy Blade is easily better than Boomerang, but 2 energy vs 1 energy is a massive difference that the power of HB. A Hollow Knight Themed Character (and more) mod for Slay the Spire Hollow Knight and Associated Characters, Art, Story and Sounds property of Team Cherry. Seeing Red is a Skill card for the Ironclad. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Getting 2/1 vulnerable. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. A great source of passive block, Metallicize can help in staying well-defended. Utretch •. hey! I did see some other posts about Spot Weakness bugs. Sword Boomerang is an Attack card for the Ironclad. Deep Breath. Reaper is a Rare Attack card for the Ironclad. This was just a weird, very clear issue. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android. I am 100. Innate. hey! I did see some other posts about Spot Weakness bugs. Slay the Spire is a deck-building card game about careful attack and defence. The main source of information comes from Slay the Spire tier list ranks made by Baalorlord, Frost Prime, Panacea108. Spot Weakness, or Demon form, because every time I take a Limit Break before a. This can give you a lot more survivability in the long run. My STR went from from 3 -> 6. com The general answer to your question is draw. Upgrading Feel No Pain increases the Block gain from 3 to 4. My STR went from from 3 -> 6. Works well with strength relics, for obvious reasons. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. When the player is Weakened, they deal 25% less damage with Attacks. 159. Ginger: You can no longer become Weakened. Slay the Spire - Silent Cards. If I. Spot Weakness Ironclad Uncommon Skill 1 Energy | If the enemy intends to attack, gain 3(4) Strength. With strength plus heavy draw. Members Online Vulnerability is huge on Ironclad because most of their damage comes from direct attacks and they have a couple relics related to it. And it has an interesting drawback that makes it fun to use in combination with a bunch of other cards. Discard build key cards: Tactician or Reflex. i've had perfect poison build decks, amazing shiv. I played Spot Weakness. Apply 4 (Upgraded: 7) Poison and 2 Weak to ALL enemies. It can have combo with dual wield, but. Whenever you would deal 4 or less unblocked Attack damage, increase it to 5. Their cards allow them to avoid combat altogether or dispatch enemies quickly and without fuss. When Upgraded, it instead deals 10 damage and draws 2 cards. But since I also was interedes in how cards got changed, I have seen the old version. Yea, the run was virtually won in Act 1. Slay the Spire. Spot Weakness 1 cost +3 strength, upgrade to +4, on condition of enermy attack (70%+chance in battle, against. Enemy has attack numbers above. Add a copy of this card into your discard pile. Girya Rare Relic. It deals 4 damage to all enemies, then heals the player for the combined HP lost by the enemies. Upon upgrade, it deals (14 + 5*Strength) damage instead. But usually it is quite bad. First turn of the round. upgrade all cards and receive Mark of the Bloom (Relic), 3. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). Penticton, in the interior, is about a five hour. 850 hours played and I’d never noticed! Anyway, how do we get out of this net? Whatever comment is most upvoted in 24 hours is what we’ll do. As an Uncommon card, it appears as a reward for combat, although less. And you're not guaranteed to see Reaper, and Rupture isn't very strong on its own. I'd add that Silent weakness with Paper Krane is especially strong at handling the boss, and Go for the eyes is worth picking up for this boss alone. Overall most-prioritized Ironclad cards right now are Offering, Feel No Pain, Disarm, Inflame (I'm losing faith in this one at the moment), Demon Form, Battle Trance, Reaper, Metallicize, Limit Break, and Spot Weakness. For full functionality of this site it is necessary to enable JavaScript. timmytrieshard. I don't think it's a must-pick card (if you have tons of strength as Ironclad then any old attack will do just fine), but it is still quite strong. But since I also was interedes in how cards got changed, I have seen the old version. dual wield, spot weakness, double tap, flex, along with/in hopes of drawing other cards next turn. This guide will focus on a particular way to play the Ironclad class that is very defensive. but has a lot of depth to it. So really depends on if you want to deal with the Mystics buffs while you're killing the Cent who sometimes uses guard, or if you want to glass the Mystic before dealing with an angry Cent. Entrench decks with body slams are the most consistent in terms of beating act 4. I agree, Lagavulin is my nightmare on base difficulty. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). If you have the right cards in the Slay the spire, then nothing’s tough. 5 on both classes. Spot Weakness too overpowered against Inflame. Attempting to Exhaust it will simply put it back to your hand. An Ever-changing Spire: Whenever you embark on a journey up the Spire, the layout differs each time. 834. First turn of the round. I took corruption + dark embrace and found myself unable to do much damage or block. Slime Boss can overcome the plated armor easily, and the battle might make you face up to four enemies who can reach hit like a truck. It deals 4 damage to all enemies, then heals the player for the combined HP lost by the enemies. I played Spot Weakness. 4 energy is nice to help get shockwave/uppercut/bash down while racing say act II enemies, but once your deck comes together cards like corruption, offering, bloodletting, seeing red, etc are much much better options. Note you can use Flex into Limit Break to double strength, but you keep the bonus from Limit Break after Flex wears off. Inflame, Spot Weakness, Demon Form, Limit Break) you can hit like an absolute truck with Ironclad. Ironclad Card Tier List is based on different opinions, combined. . I then applied. 171K subscribers in the slaythespire community. I always wondered why Immolate card got that name. fight an act 1 boss to receive a rare relic, 100 gold and standard rewards, 2. 1x inflame (can be replaced by spot weakness) 2-3x flex (upgraded if you can) 1-2x sword boomerang (upgraded is good, but not required) at least 1x limit break+ (as many as you can get, but add more sword boomerangs too) 1-2x true grit 1x battle trance a bunch of card removals on strikes, but leave most of the defends there. Storm of Steel is a rare Green skill card in Slay the Spire. It Exhausts every card in-hand which isn't an Attack, then deals 16 damage. Recommended Character: Ironclad This trophy can be accomplished very easily with the Ironclad due to the Limit Break+ [Skill: Double your strength] card. This build is slightly harder to pull off if you are inexperienced with the game, as it revolves around sacrificing your health for various bonuses. Enemy has attack numbers above. Ethereal. Effect: Whenever you play a Power, a random card in your hand costs 0 for the turn. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Then there's the All for One shenanigans. Envenom is probably the worst poison card in the game and shouldn't be picked without other poison synergies. I just had a deck with inflame, spot weakness, anger, 3 flexes, Offering, Battle Trance, and 2 Warcry annnnnnnd PANACHE!! and I could not get passed the 2nd boss. Choosing this as second boss relic is a safe option. hey! I did see some other posts about Spot Weakness bugs. If you are struggling with playing fast I’d recommend to try an ironclad strength build. Minimal size deck (6 cards or less, although some relics will let you have more) with Bash, 2+ Dropkick, and Rage. I played Spot Weakness. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. It costed 1, and you picked 1 card in the hand to exhaust. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). Spire spear is another enemy where it can save your ass in act 4. Strenght in general is straight forward, easy to build a deck around, and pretty decent. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). Interactions Any Character Doubt: Unplayable. #6. A deck without one of these two methods seems to lose steam as the fights get longer. inflame is just too fair of a card to justify spending mana on, and there are better ways to scale your strength like flex and spot weakness. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). Freighnos • 4 yr. If you have drafted a good deck, and have useful relics, you should be able to outblock them and deal damage with body slams. This was just a weird, very clear issue. It grants 5 Block, then Upgrades 1 card of your choice. If an enemy intends to attack, gain !M! Strength. That comes out to 37. Weak does not affect Poison or Thorns damage; it only applies to Attack cards. Carnage is an uncommon Attack card for the Ironclad. Freighnos • 4 yr. How much block do you think is necessary in a strength-focused deck (e. Draw 3 cards, discard 1 card. Cleave is a good pick very early on, floor 1 through 6-7, especially if you've decided you're going to do a lot of hallway fights in Act1, as the hard pool includes a lot of fights vs. Pummel Ironclad Uncommon Attack. 0, changing this card from a weaker Thousand Cuts to the enabler of a new archetype of status-heavy decks. Effect+: Deal 8 damage. Sword Boomerang Ironclad Common Attack. Pommel strike is a very good card for that reason. 6 Spot Weakness 4/12 No. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. [Spot Weakness]] + [[Whirlwind]] combo gave me the edge to beat the Awakened One in 19:21. Great deck cycling. My STR went from from 3 -> 6. It deals 3 damage to random enemy 3 times. And poisoning. Each target is picked randomly from live targets for each attack. First turn of the round. At, for example, the Act 1 boss, with a defensive deck, I might cycle. Upon upgrade, it gains 8 damage. I then applied. Strategy on Hero's Strengths. Next turn, gain 4 (Upgraded: 6) block. Damage output definitely isn’t his weakness, but rather consistent block mitigation in late game that be challenging. 2 Energy | Deal 14 damage. Weekly Patch 20: Immolate Reckless charge is now Common and shuffles a Dazed into your draw pile rather than. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. hey! I did see some other posts about Spot Weakness bugs. Demon Strength. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by. But since I also was interedes in how cards got changed, I have seen the old version. 1 Energy | Exhaust all non-Attack cards in your hand and gain 5 (7) Block for each. I made a new version of my tier list: Hope some people will find something. Draw 2 cards. 0, changing this card from a weaker Thousand Cuts to the enabler of a new archetype of status-heavy decks. My STR went from from 3 -> 6. Add in cleave, Immolate, or sword boomerang for group killing, inflame or spot weakness for more strength, and enough defense or revival to survive the heart, and you are all set. The Dark Embrace buff is stackable, so playing multiple copies will draw more and more cards for a single card Exhausted. So id probably take inflame even though spot is a much better card. Ironclad, Defect with self repair, Watcher because. Struggled mightily on The Champion. This was just a weird, very clear issue. The Ironclad is the first class you'll use in Slay the Spire and is simple to come to grips with. Pyramid: strong in general and spot weakness and berserk both get a lot better with it. Entranch can ramp your block up to 999. I've got hundreds of hours in the base game but hadn't played it in some time feeling like other than an occasional daily challenge to help pass the time there wasn't much left for me in the game, but discovering Downfall has completely. 2 Energy | Whenever you gain Block, deal 5 (7) damage to a random enemy. Exhaust. My STR went from from 3 -> 6. Effect+: Deal 8 damage. But usually it is quite bad. What’s our play? Whatever comment is most upvoted in 24 hours is what we’ll do. All Discussions. My STR went from from 3 -> 6. If I'm half way through act 1 and still don't have a strength scaler I might pick it up if I'm struggling. For the rest of the combat, Exhausting a card immediately applies Block. And letting your own blood to amplify your damage, and hitting each enemy every time you lose a card, and gaining energy by hovering close to death. Call me with up to 10 [ [ name ]]. So I'm missing Spot Weakness, Limit Break, and Heavy Blade, but apparently they should be the very first set of cards you unlock as Clad?. Cards that combine drawing cards with discarding for better cycling. In Patch 20, Immolate was changed from: 2 Energy: Exhaust 1 Card. Twin strike is an okay card which can provide some DPS in the early game whilst also being able to lean into the strength archetype without committing to it. is better for bossfights but the Mutagen is far, far better for hallway fights. 1 Energy | Double your Strength. I played Spot Weakness. Hand of Greed doesn't exhaust so it's not a dead draw even if you're looking to use the last hit later. As an Uncommon card, it appears as a reward for combat, although less often than Commons. • Rupture • Searing Blow • Second Wind • Seeing Red • Sentinel • Sever Soul • Shockwave • Shrug It Off • Spot Weakness. The basic strategy with the Champ is to refrain from getting him to half health until you're ready. I kinda think rookies could try the very “rigid” strats and then begin to understand it's not possible to get such decks every game, and will improve by mixing them up. Deals an additional 2 (3) damage for ALL of your cards containing "Strike". Also a neat synergy with this relic is spot weakness which will tell you if the enemy is attacking or not. Battle stance shouldn't be your only draw to begin with. The Dark Embrace buff is stackable, so playing multiple copies will draw more and more cards for a single card Exhausted. Ironclad doesn't have much of it so it's nice to work into your deck. hey! I did see some other posts about Spot Weakness bugs. Headbutt gets our exhausting going much faster, lets us target Havoc+, and provides fast scaling if we end up relying on Spot Weakness or Limit Break to scale for Act Three. No. 4. Ethereal. Upgrading Reaper increases the damage dealt per enemy from 4 to 5. Welcome to Thet Plays Slay The Spire, a deck building roguelike game from Mega Crit studios! In. Good cards are sometimes bad, and bad cards are sometimes good. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. At the start of combat, shuffle 1 Regret into your draw pile. I always wondered why Immolate card got that name. This is why today we will be talking about the slay the spire tier list, including Ironclad, Silent, Watcher, and Defect. Weekly Patch 20: Immolate Cleave card damage buff. One of the best reworks in 2. I played Spot Weakness. So choosing this after act 1 is pretty risky because of those nasty "normal" fights in act 2. Overall I'm leaning pyramid though, 5. I am 100. Another easy build is barricade. My STR went from from 3 -> 6. It's pickable given your deck, but not as good as Wraith Form and Burst. Vulnerability is huge on Ironclad because most of their damage comes from direct attacks and they have a couple relics related to it. Ironclad Pain build. The more cards you draw each turn the smaller the variance and the higher the chance that you draw adequate cards. you can also buff your strength with cards like inflame and spot weakness (you don't NEED a limit break to win, it's just a win condition 99% of the time) 3. 2 Energy | Whenever you gain Block, deal 5 (7) damage to a random enemy. The power status symbol looks like a spiked shell from Mario Kart. Disarm is a Skill card for the Ironclad. slay the spire is not meant to be a game where we design a deck before beginning, it is meant to be a game where we adapt to what we discover. • 1 mo. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Fantasy. Body Slam is an Attack card for the Ironclad that deals damage equal to your current Block. Now we’re onto two cards that boost your strength. Share Save No views 1 minute ago Game : Slay the Spire Character : Ironclad Ascension : 20 Slay the Spire is developed and published by Mega Crit Games. I've always struggled with exhaust. Anger is an Attack card for the Ironclad. Reaper must be used in a strength build. All in all, devs made an excellent change to this card in my opinion, now it's a lot more versatile and flexible in more decks than it was before. Doesn't change much about our general. If we don't draw spot weakness on turn 1 against hexaghost, we should easily win that fight, probably killing before the scary 9x2 hit on turn 7 when stone calendar procs. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). I literally have no idea. Watcher Cards. Discard your hand then draw that many cards. Upon Upgrade, it costs 2 Energy to play instead of 3. Weekly Patch 21: Channel Lightning Immolate card buff: Adds a Burn to. As an Uncommon card, it appears as a reward for combat, although less often than Commons. Choosing this as second boss relic is a safe option. Using it stops Block from expiring for the rest of the combat encounter. And in slay the spire peace pipe isn't a very powerful relic and getting an infinite combo is usually a pipe dream. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Slay the Spire - Spot Weakness - Part 1 - get pumped - YouTube. Reply spirescan-bot. Dramatic Entrance is a Colorless attack card in Slay the Spire. I always go for centurion. Upon upgrade, it deals 2 more damage per turn. So with that effect, the. This relic can be triggered on an X card, so long as it consumes 2 or. Deal 16 (20) damage. After dealing 6 damage, a second Anger appears in the Discard pile. First Spot Weakness gives you more strength unupgraded and upgraded for the same cost of 1 energy. Ironclad still have other forms of draw. Apply 6 (9) Poison. Explaining variance in context : more draw simply also means you will draw spot weakness more frequently, resulting in a more accurate statistical representation rather than 'bad luck' . Whirlwind + Strength or boosted Energy is devastating. Rampage actually has terrible scaling, a thin deck with spot weakness+ is about as effective on its own, scaling wise. 6 Shockwave 4/12 No. [/quote] You seem to be mixing up rarity of cards and efficiency. Pyramid decks for ironclad tend to not have energy problems since you got sentinel, bloodletting, seeing red and offering. I then applied. Mental Fortress, Talk to the Hand, and Like Water are good defensive cards with excellent synergies. Mechalibur • Additional comment actions. spot weakness demon form barricade immolate impervious juggernaut limit break entrench From my limited experience, stacking buffs / defences just doesn't work endgame - it's all about killing them before they kill you - and if your hand is full of buffs and defence, it's not gonna work - by the end monster damage is so high you just can't keep up. Thanks for the advice! a) b) As the title says, it's primarily for very beginners who barely knows what card to pick for a specific combo. Not my favorite card, but it works in some decks (Snecko Eye, Anger, Dead Branch). Demon Form or Spot Weakness, then add an upgraded Limit Break and Inflame on top of that. Find it here: so I don't know all of the card/relic names, but lets take consume as an example. Whenever an enemy dies, transfer any Poison it has to a random enemy. I guess that's why you've got the choice: J. #33. hey! I did see some other posts about Spot Weakness bugs. Also has a strong upgrade. Body Slam is efficient in that it scales with your Block-generating cards, and becomes more effective as your Block generation becomes more efficient. Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. Pray for Neow for a good relic. Upgraded Limit Break, which doubles Strength and is NOT exhausted. Daily Discussion/Debate #103: Carnage. 5 damage, and sts typically rounds damage up. The damage output is phenomenal, and it synergizes really well with card. The Ironclad begins a run with 5 copies of Strike in the deck. 7 Headbutt 3/12 No. First turn of the round. When Upgraded, Body Slam costs 0 Energy instead of 1. Today on Slay The Spire, we discover that the weakness was me. (3 times max) Limit Break Ironclad Rare Skill. Deal 6(9) damage. So the whole point is to make it through 50 rooms/floors of battles/events while building your deck and to beat the final boss. First, it offers a variety of attractions that caters to everyone from local heritage and aboriginal attractions. Spot Weakness 1 cost +3 strength, upgrade to +4, on condition of enermy attack (70%+chance in battle, against multiple it is 100%), and is reuseble! Inflame, 1 cost +2 strength, upgrade to +3, NOT reusable, can NOT even get back with exhume as it is power. Rampage actually has terrible scaling, a thin deck with spot weakness+ is about as effective on its own, scaling wise. It's kind of like removing 2 cards, with upside of card selection, and hand size for cards like [ [Fiend Fire]] and downside of turning off [ [Pommel Strike]] etc, and Time Eater/Beat of Death/Hex.